Eliminators
Pops the marble
The dark element with the Deathball face removes a marble when it triggers. An eliminator does not itself change your Points. Watch for it in different shapes and sizes.
Beginner guide
You opened the game. What do you do? Start by watching one live cycle, then join the next open bid when you are ready.
Recognize the tile elements ↓ · Know your resources
Guests can watch the arena and view global leaderboards. Sign in with Twitch when you want to participate with your own persistent player identity and progression.
A new guest identity receives 50 Tickets once. Creating a new Twitch-linked account from that guest carries over its remaining Tickets and adds a one-time 300-Ticket bonus. An untouched 50-Ticket guest would therefore have 350. Signing into an existing Twitch account uses that account's balance; it does not repeat the bonus or transfer a new guest's balance. Check your displayed Tickets before bidding.
The arena moves continuously through bidding, a tile reveal, the live run, and results. Watch the lane state and current phase first so you know what is happening now and what is coming next.
Check the Active: Earning Tickets indicator. An accepted bid or King attack renews a 15-minute earning window, even if the bid is not selected for entry. Watching alone, moving the pointer, or leaving the page open does not renew it. You can watch while an existing window continues; when it expires, the indicator changes to Inactive: Not Earning Tickets. Another accepted participation action resumes earning. Being King keeps you active.
Tickets are awarded once per three-minute window while eligible, rather than immediately after each click. Non-Kings receive 25 Tickets during their first six active hours of the day, 15 from six to twelve hours, 10 from twelve to eighteen hours, and 5 afterward. These active-time bands reset on the America/New_York calendar day. The King receives 15 Tickets per window.
The top 8 effective bids enter first in bid order; up to 8 other bidders are drawn with chances weighted by their bids. Higher bids improve entry rank or draw chances, not marble strength. Paid bids are spent when the tile starts, even if you are not selected. Rebellions have separate protected entry rules.
Ticket bids and ATTACK are separate. Ticket chips bid for ordinary tile runs. ATTACK sends your marble into the King arena to challenge the throne. It requires at least 1 Point; damaging defensive blocks spends your Points, and your attacker can reach zero and be removed. There is no fixed Ticket bid that buys the Crown. Try an ordinary tile bid first.
After entry, your marble follows the simulation automatically; you do not steer it. Follow it through the tile, then read your row in the results. Current Points is your overall balance. Prize is the placement award added at settlement. Run Score is the change from your starting Points to your final Points for that run, including the Prize; it can be positive or negative.
Suppose you start a run with 1,000 Points, the tile adds 100, and your result row awards a 50-Point Prize. With no other Point changes, you finish with 1,150 Current Points and the row shows Prize +50 and Run Score +150. Do not add that Prize to the Run Score again. The Prize here is an example, not a guaranteed payout.
If the tile instead leaves you at 800 and the Prize is 50, your final total is 850 and your Run Score is −150. A Prize does not necessarily mean you gained Points overall.
That completes your first-session path. Repeat an affordable bid when ready; the illustrated legend below helps explain what happened in the tile.
Keep participating to build competitive statistics and progression. The live game and leaderboards track categories including Points, tile participation, Gold, VIP Points, Crown captures, and more.
The Crown creates a second contest around the throne. A player can become King, build a reign, and become the focus of attack or defense through King Tile interactions.
Once the basic loop feels familiar, explore Rebellions, King Tile choices, cosmetics, and the deeper resource systems. These add strategy without changing the essential rhythm: watch, bid, run, and react.
Know what you are looking at
Buckets and scoring zones can be circles, rectangles, or other shapes. Read the symbol, number, and color together, and use these examples to recognize them in the live game.
What does “pop” mean? That marble disappears and stops interacting with this tile. Popping alone does not erase your Points; any score change comes from the element it hit.
Pops the marble
The dark element with the Deathball face removes a marble when it triggers. An eliminator does not itself change your Points. Watch for it in different shapes and sizes.
Adds the displayed amount
A positive Points zone adds its number to your total: 1,000 Points becomes 1,100 after a 100-point hit. The fill changes with the value. Ordinary scoring zones let the marble continue; a tile can also configure them to pop it.
Subtracts Points, normally then pops
These loss-colored buckets remove the displayed amount. A 100-point subtraction takes 1,000 Points down to 900. Your score cannot go below zero. Subtraction buckets normally pop the marble after scoring, though a tile can change that behavior.
Multiplies Points; marble continues
The pink multiplier applies its factor to your total Points. At x2, 1,000 becomes 2,000. The marble stays in play and can reach more elements.
Multiplies Points, then pops
The bright cyan multiplier with a white border applies its factor and then removes the marble. An x3 bucket turns 1,000 Points into 3,000 before the marble pops.
Divides Points, normally then pops
The ÷ symbol divides your total by the number shown. With 1,000 Points, ÷2 leaves 500 and ÷10 leaves 100. Division leaves at least 1 Point and normally pops the marble afterward.
Sets your Points to zero
The black bucket marked ∞ wipes your current Points. Its symbol means a complete reset to zero. Depending on the tile, it may also pop the marble or leave it moving with zero Points.
Attack sends your marble into the King arena to challenge the throne. Breaking blocks in the King tile spends your Points. A Rebellion supplies protected entries across multiple tiles; check its Diamond cost and tier before starting. Rebellion bids cannot be cancelled.
Crown tolls are paid in Points. The King can raise or lower the toll using the live-game toll controls. Each toll point adds 5% of rarity Gold to the King's reward at tile reveal. Each tile reward rounds to the nearest whole Gold, with halves rounding up. At toll 17, Common pays 2 Gold and Cosmic pays 185 Gold.
Set your preferred tolls for throne capture and Royal Celebration transitions in Inventory > King > Default Toll.